

Some pre-feudal rulers (seen as tribals in the game) could expand very fast (the most notorious examples being Genghis Khan or Alexander the Great), but past a certain point (their own death, rebellions or betrayals, etc.) there just wasn't enough political cohesion left to prevent the whole from collapsing. That's also what happened historically, and to some extent how it worked (decently well IMHO) in CK2. This number could increase over time, with centralisation "laws", the need for cultural and religious assimilation of conquered territories, and what not. The way I see it expanding over limit should only be countered by the number of vassals a ruler can reasonably manage and keep loyal, and nothing else. Hell, I'd even love a "Promise land" mechanic, where you can promise counties/duchies to a vassal for the coming war, with the option of actually betraying him, incurring a huge (even permanent) opinion malus with him, and a smaller (but still important) one for all other vassals. Giving money to a Greedy character could be reason enough to "buy his support" for a war. Traits could come into play: a vassal may hate you, but if he's Zealous and you're waging an holy war, he'd be more inclined to join you. Though they'd also need to tweak a few things, so that, for example, a ruler can still wage war while being hated, if vassals are intimidated/terrified by him. They could make it work with the current system of raising armies in one place by having a sort of "War participation" panel, where you can get a view of how many vassals would join your war, and their reasons why/why not. If you ask me, I'd lean somewhat towards "call to arms" system for vassals (but the player gets control of vassal AI armies for the duration of the war). Click to expand.A major battle could be your 20K retinues smashing 10K enemy levies with 50% morale still gathering troops, then retreating your soldiers to the county/duchy you want to conquer, and assault them.ĭon't get me wrong, I too would like to see a better version of what we currently have right now.
